US 12,179,102 B1
System and method for capturing, replaying, and modifying data inputs and methods of use thereof
Tanner Lucas Boyajian, Newbury Park, CA (US); Christopher Addison Harris, Woodland Hills, CA (US); and Clifford Solomon Elion, Thousand Oaks, CA (US)
Assigned to Dark Burn Creative LLC, Woodland Hills (CA)
Filed by Dark Burn Creative LLC, Woodland Hills, CA (US)
Filed on Jul. 26, 2022, as Appl. No. 17/873,805.
Application 17/873,805 is a continuation of application No. 17/072,572, filed on Oct. 16, 2020, granted, now 11,395,965.
Claims priority of provisional application 62/915,748, filed on Oct. 16, 2019.
Int. Cl. A63F 13/497 (2014.01)
CPC A63F 13/497 (2014.09) 17 Claims
OG exemplary drawing
 
1. An input controller for a video game system, the input controller comprising:
a microcontroller operatively coupled to a non-transitory memory;
an input interface operatively coupled to the microprocessor and configured to receive one or more input commands in an input format from an input device;
an output interface operatively coupled to the microprocessor and configured to send one or more output commands in an output format to a video game system, wherein the input format differs from the output format;
wherein the non-transitory memory comprises a plurality of computer-readable instructions that, when executed by the microprocessor, cause the input controller to perform the steps of:
waiting to receive the one or more input commands;
upon receipt of the one or more input commands, translating the one or more input commands to one or more stored commands in a stored format, wherein each of the one or more stored commands corresponds to a respective one of the one or more input commands;
saving the one or more stored commands to the non-transitory memory;
translating the one or more stored commands to the output format to produce the one or more output commands, wherein each of the one or more output commands corresponds to a respective one of the one or more input commands; and
transmitting the one or more output commands to the video game system;
wherein at least one of the one or more stored commands are not translated to the output format to produce the one or more output commands, such that at least one of the one or more input commands does not correspond to a respective one of the one or more output commands.