US 12,175,385 B2
Adapting a virtual reality experience for a user based on a mood improvement score
Nanea Reeves, Marina Del Rey, CA (US); Zachary Norman, Venice, CA (US); Andreja Djokovic, Chicago, IL (US); Stephen Handley, Del Mar, CA (US); Peter Kennedy, Los Angeles, CA (US); Solomon Bothwell, Los Angeles, CA (US); and Hyosung Han, Torrance, CA (US)
Assigned to TRIPP, INC., Los Angeles, CA (US)
Filed by TRIPP, Inc., Los Angeles, CA (US)
Filed on Dec. 10, 2022, as Appl. No. 18/064,258.
Application 18/064,258 is a continuation of application No. 16/687,419, filed on Nov. 18, 2019, granted, now 11,537,907.
Claims priority of provisional application 62/769,538, filed on Nov. 19, 2018.
Prior Publication US 2023/0105027 A1, Apr. 6, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G06Q 30/00 (2023.01); G06F 16/2457 (2019.01); G06N 3/006 (2023.01); G06N 5/04 (2023.01); G06Q 30/0217 (2023.01)
CPC G06N 5/04 (2013.01) [G06F 16/24575 (2019.01); G06N 3/006 (2013.01); G06Q 30/0217 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for adaptively generating a virtual reality experience, the method comprising:
selecting, by a media server, a subset of a plurality of digital assets for inclusion in a virtual reality experience displayed at a media processing device of a target user based on respective scores of the plurality of digital assets, each score representing a predicted change in numerical mood responses occurring in one or more other users having user data that is classified with user data of the target user;
generating, by the media server, the virtual reality experience that includes the selected subset of the plurality of digital assets for display at the media processing device;
obtaining, by the media server, response data from the target user via the media processing device associated with the virtual reality experience, wherein obtaining the response data comprises:
obtaining biometric data from the target user during the virtual reality experience, and
detecting a change in mood based on the biometric data, the response data indicative of the change in mood of the target user;
updating, by the media server, the scores associated with the subset of the plurality of digital assets for the one or more other users based on the response data from the target user;
updating, by the media server, the virtual reality experience using the updated scores of the subset of the plurality of digital assets; and
causing, by the media server, the updated virtual reality experience to be displayed at the media processing device.