US 12,172,075 B2
Systems and methods for programming movements of player-controlled avatars in video games
Matthew John Stine, Los Angeles, CA (US); and Cody Palmatier Pierson, Granada Hills, CA (US)
Assigned to Activision Publishing, Inc., Santa Monica, CA (US)
Filed by Activision Publishing, Inc., Santa Monica, CA (US)
Filed on Oct. 23, 2023, as Appl. No. 18/492,522.
Application 18/492,522 is a continuation of application No. 17/816,880, filed on Aug. 2, 2022, granted, now 11,794,104.
Application 17/816,880 is a continuation of application No. 17/095,410, filed on Nov. 11, 2020, granted, now 11,439,904, issued on Sep. 13, 2022.
Prior Publication US 2024/0123343 A1, Apr. 18, 2024
Int. Cl. A63F 13/53 (2014.01); A63F 13/56 (2014.01); A63F 13/57 (2014.01); A63F 13/65 (2014.01); G06T 13/40 (2011.01)
CPC A63F 13/53 (2014.09) [A63F 13/56 (2014.09); A63F 13/57 (2014.09); A63F 13/65 (2014.09); G06T 13/40 (2013.01); A63F 2300/6009 (2013.01); A63F 2300/6018 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method of programming a virtual character in a video game, wherein the virtual character is characterized by a torso having a torso mass and a torso anchor, the method being implemented by at least one server executing a plurality of programmatic instructions and comprising:
generating, in at least one graphical user interface, one or more first parameter inputs for customizing an orientation of the torso;
receiving responses to said one or more first parameter inputs;
generating, in the at least one graphical user interface, one or more second parameter inputs for customizing characteristics of a first two-dimensional mass-spring-damper system, wherein the first two-dimensional mass-spring-damper system connects the torso orientation to an orientation of the torso anchor;
receiving responses to said one or more second parameter inputs; and
rendering the virtual character in accordance with the first parameter inputs and the second parameter inputs.