CPC A63F 13/67 (2014.09) [A63F 13/35 (2014.09); A63F 13/45 (2014.09); A63F 13/58 (2014.09); A63F 13/63 (2014.09); A63F 13/792 (2014.09); A63F 13/80 (2014.09); G06Q 30/00 (2013.01); G06Q 30/0201 (2013.01); G06Q 30/0207 (2013.01); G06Q 30/0209 (2013.01); G06Q 30/06 (2013.01); G07F 17/32 (2013.01)] | 10 Claims |
1. A system configured to dynamically determine crafting parameters based on rates of usage, the system comprising:
a computer-readable storage medium storing machine-readable instructions; and
one or more processors configured by machine-readable instructions to:
establish one or more network connections with remotely located client computing platforms, wherein the remotely-located client computing platforms are associated with users of a computer-implemented game;
execute and implement an instance of the computer-implemented game, wherein executing and implementing the instance of the computer-implemented game includes:
facilitate a presentation of views of the computer-implemented game at the remotely-located client computing platforms via the one or more network connections;
receive via the one or more network connections, inputs from the remotely-located client computing platforms to interact with the instance of the computer-implemented game; and
facilitate activities within the instance of the computer-implemented game, wherein the activities include crafting activities initiated based on one or more of the received inputs, wherein the crafting activities are executed in accordance with crafting activity parameters;
determine for individual users, individual rates of usage, such that a first rate of usage is determined for a first user, wherein the first rate of usage includes at least an average play session time representing the average amount of real-world time spent by the first user per play session of the first user within the computer-implemented game;
determine for the individual users, values of the crafting activity parameters of the crafting activities based on the individual rates of usage, such that values of a first set of parameters of a first crafting activity is determined for the first user based on the first rate of usage, wherein the first set of parameters of the first crafting activity include a time parameter that defines an amount of time required to complete the first crafting activity for the first user and the value of the time parameter for the first user is determined by determining an initial value of the time parameter for the first crafting activity and adjusting the value of the time parameter to correspond to the average play session time of the first user responsive to the initial value of the time parameter being greater than the average play session time; and
execute one or more of the initiated crafting activities in accordance with the crafting activity parameters, wherein the first crafting activity is executed for the first user in accordance with the first set of parameters.
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