US 11,850,508 B2
System for simulating an output in a virtual reality environment
Richard Matthew Cieszkowski, III, Bloomfield Hills, MI (US); and Timothy David Smith, Bloomfield Hills, MI (US)
Assigned to OSIRIUS GROUP, LLC, Troy, MI (US)
Appl. No. 17/281,010
Filed by Osirius Group, LLC, Troy, MI (US)
PCT Filed Sep. 30, 2019, PCT No. PCT/US2019/053786
§ 371(c)(1), (2) Date Mar. 29, 2021,
PCT Pub. No. WO2020/069493, PCT Pub. Date Apr. 2, 2020.
Claims priority of provisional application 62/738,398, filed on Sep. 28, 2018.
Prior Publication US 2021/0339135 A1, Nov. 4, 2021
Int. Cl. A63F 13/428 (2014.01); A63F 13/211 (2014.01); A63F 13/25 (2014.01)
CPC A63F 13/428 (2014.09) [A63F 13/211 (2014.09); A63F 13/25 (2014.09); A63F 2300/8082 (2013.01)] 5 Claims
OG exemplary drawing
 
1. A system for simulating a presence between at least a first user at a first location and a second user at a second location, comprising:
a first pod at the first location for being entered by the first user;
a first controller unit electrically connected with said first pod for receiving inputs and emitting outputs to said first pod;
said first controller unit defining an electronic three-dimensional grid representative of said first pod;
a plurality of first motion sensors electrically connected to said first controller unit for detecting movement within said first pod and providing said first controller unit input data associated with said detected movement, wherein said input data includes coordinates within said electronic three-dimensional grid representative of the detected movement;
a plurality of first output devices disposed in said first pod and electrically connected with said first controller unit for selectively being activated;
a second pod at the second location for being entered by the second user;
a second controller unit electrically connected with said second pod for receiving inputs and emitting outputs to said second pod;
said second controller unit defining an electronic three-dimensional grid representative of said second pod;
at least one second motion sensor disposed in said second pod and electrically connected to said second controller unit for detecting movement within said second pod and providing said second controller unit input data associated with said detected movement, wherein said input data includes three-dimensional coordinates within said electronic three-dimensional grid representative of the detected movement;
a plurality of second output device disposed in said second pod and electrically connected with said second controller unit for selectively being activated; and
a mainframe electrically connected with said first and second controller units and configured to receive said input data from said first and second controller units and configured to provide instructions to said first control unit to activate said plurality of first output devices at three-dimensional coordinates in said first pod that correspond with said three-dimensional coordinates of said input data acquired by said second motion sensors, and configured to provide instructions to said second control unit to activate said plurality of second output devices at three-dimensional coordinates in said second pod that correspond with said three-dimensional coordinates of said input data acquired by said first motion sensors;
a first suit in said first pod for being worn by the first user and a second suit in said second pod for being worn by the second user, each of said first and second suits including a torso component for covering the user's torso, a pair of arm components for covering the user's arms, a pair of hand components for covering the user's hands, a pair of leg components for covering the user's legs, and a pair of foot components for covering the user's feet;
a first virtual reality headset in said first pod for being worn by the first user and for presenting a virtual reality gaming environment to the first user;
a second virtual reality headset in said second pod for being worn by the second user and for presenting the virtual reality gaming environment to the second user;
said first and second virtual reality headsets each including a user orientation system configured to provide a stabilizing or destabilizing sensation to the users relative to the virtual reality environment;
said first and second virtual reality headsets each further including a graphical user interface configured to be viewed by the users for simulating an occurrence in the virtual reality gaming environment based on the detected movements of the users within said first and second pods detected by said first and second motion sensors, and wherein each of said first and second virtual reality headsets is configured to track eye movement of the user to orient the users in the virtual reality environment;
wherein said first virtual reality headset includes a plurality of first headset actuation devices, and said second virtual reality headset includes a plurality of second headset actuation devices;
wherein said plurality of first output devices, said plurality of second output devices, said first headset actuation device, and said second headset actuation device each include a haptic feedback device for providing the user with tactile feedback based on actions taken or received in the virtual reality environment, a sound device configured to provide the user with audio feedback based on actions taken or received in the virtual reality environment, a thermal application device configured to provide the user with temperature feedback based on actions taken or received in the virtual reality environment, an air bladder device to apply a force to provide the user with the feeling of pressure applied or received based on the virtual reality environment, an electrical/magnetic impulse device configured to provide the user with electrical/magnetic feedback based on actions taken or received in the virtual reality environment, and a scent generator configured to release scents according to the virtual reality environment, wherein said first output devices are located on each of said torso, arm, hand, leg and feet components on said first suit, and wherein said second output devices are located on each of said torso, arm, hand, leg and feet components on said second suit for simulating occurrences in the virtual reality gaming environment.