US 11,850,507 B2
Audio mixing and equalization in gaming systems
Jeffrey Nicholas Mahlmeister, Glenview, IL (US); Simon Duffy, Chicago, IL (US); Paul Allais, Saint-Andre (FR); Raphaël Greff, Lille (FR); Thomas J. Panfil, La Grange, IL (US); Cédric Demière, Saint-Amand-les-Eaux (FR); Battsengel Lopez, Copenhagen SV (DK); Vincenzo Giamundo, Lille (FR); and Hong Cong Tuyen Pham, Croix (FR)
Assigned to STEELSERIES ApS, Copenhagen SV (DK)
Filed by STEELSERIES ApS, Copenhagen SV (DK)
Filed on Oct. 22, 2021, as Appl. No. 17/507,889.
Claims priority of provisional application 63/240,004, filed on Sep. 2, 2021.
Prior Publication US 2023/0060590 A1, Mar. 2, 2023
Int. Cl. A63F 13/00 (2014.01); A63F 13/424 (2014.01); A63F 13/213 (2014.01); A63F 13/215 (2014.01); G10L 15/16 (2006.01); G06N 3/02 (2006.01); G10L 15/26 (2006.01); H04R 3/12 (2006.01); H04R 5/033 (2006.01); H04R 5/04 (2006.01); H04S 7/00 (2006.01); A63F 13/537 (2014.01); A63F 13/54 (2014.01); A63F 13/533 (2014.01); A63F 13/79 (2014.01); G06N 3/08 (2023.01); A63F 13/87 (2014.01)
CPC A63F 13/424 (2014.09) [A63F 13/213 (2014.09); A63F 13/215 (2014.09); A63F 13/533 (2014.09); A63F 13/537 (2014.09); A63F 13/54 (2014.09); A63F 13/79 (2014.09); G06N 3/02 (2013.01); G06N 3/08 (2013.01); G10L 15/16 (2013.01); G10L 15/26 (2013.01); H04R 3/12 (2013.01); H04R 5/033 (2013.01); H04R 5/04 (2013.01); H04S 7/302 (2013.01); H04S 7/308 (2013.01); A63F 13/87 (2014.09); A63F 2300/308 (2013.01); A63F 2300/5546 (2013.01); A63F 2300/572 (2013.01); A63F 2300/6072 (2013.01); A63F 2300/6081 (2013.01); H04S 2400/01 (2013.01); H04S 2420/01 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
receiving, by a processing system including a processor, a plurality of audio streams including a game output audio stream of a gaming application, a gamer chat audio stream produced by a plurality of gamers participating in the gaming application, and a gamer microphone audio stream produced by one gamer of the plurality of gamers;
determining, by the processing system, identification information for the gaming application;
retrieving, by the processing system, stored audio processing settings for the gaming application, wherein the retrieving the stored audio processing settings is based on the identification information for the gaming application, wherein the stored audio processing settings comprise preferred audio settings of the one gamer for the gaming application, wherein the stored audio processing settings comprise one or more of first audio processing settings of the one gamer, second audio processing settings of the one gamer and third audio processing settings of the one gamer;
processing, by the processing system, the game output audio stream according to the first audio processing settings of the one gamer, forming a processed game output audio stream;
processing, by the processing system, the gamer chat audio stream according to the second audio processing settings of the one gamer, forming a processed gamer chat audio stream;
processing, by the processing system, the gamer microphone audio stream according to the third audio processing settings of the one gamer, forming a processed gamer microphone audio stream;
providing, by the processing system, the processed game output audio stream and the processed gamer chat audio stream to audio equipment of the one gamer; and
providing, by the processing system, the processed gamer microphone audio stream to one or more gamers of the plurality of gamers.