CPC G06Q 30/0621 (2013.01) [A63F 13/63 (2014.09); G06F 16/27 (2019.01); G06F 21/1014 (2023.08)] | 20 Claims |
1. A system configured for supporting custom bundling of virtual items within an online gaming platform, the system comprising:
one or more processors configured by machine-readable instructions to:
execute, within the online gaming platform, an instance of a game to facilitate presentation of the game to users, and implement in-game actions in the instance of the game in response to action requests for the in-game actions by the users, wherein presentation of the game is based on views of the game that are determined during execution of the instance of the game, wherein the users include a first user, a second user, and a third user;
facilitate entry and/or selection, by the first user, of two or more virtual items that are owned by the first user, wherein the two or more virtual items are usable within the instance of the game;
initiate bundling, by the first user, of the two of more virtual items into a custom item bundle such that the custom item bundle includes the two or more virtual items;
subsequent to the bundling of the two or more virtual items into the custom item bundle, create a digital asset that represents a set of rights pertaining to the custom item bundle, wherein the digital asset is associated with each of the two of more virtual items, wherein the set of rights includes ownership rights pertaining to the custom item bundle;
record, on a decentralized ledger implemented by a decentralized ledger server, one or more transactions that reflect the ownership rights pertaining to the custom item bundle as being owned by the first user;
subsequent to recordation of the ownership rights pertaining to the custom item bundle as being owned by the first user, unlock value for the first user within the instance of the game;
transfer the ownership rights pertaining to the custom item bundle to the second user;
responsive to recordation of the ownership rights pertaining to the custom item bundle as being owned by the second user,
(i) remove the value for the first user within the instance of the game such that the first user no longer has the value that was previously unlocked, and
(ii) unlock the value for the second user within the instance of the game;
transfer the ownership rights pertaining to the custom item bundle from the second user to the third user in exchange for an amount of consideration;
responsive to recordation of the ownership rights pertaining to the custom item bundle as being owned by the third user,
(i) remove the value for the second user within the instance of the game such that the second user no longer has the value that was previously unlocked, and
(ii) unlock the value for the third user within the instance of the game; and
distribute a portion of the amount of consideration to whichever user owns distribution rights of the custom item bundle.
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