US 11,839,815 B2
Adaptive audio mixing
Carl Kittredge Wakeland, Santa Clara, CA (US); Mehdi Saeedi, Markham (CA); Thomas Daniel Perry, Bellevue, WA (US); and Gabor Sines, Markham (CA)
Assigned to Advanced Micro Devices, Inc., Santa Clara, CA (US); and ATI Technologies ULC, Markham (CA)
Filed by Advanced Micro Devices, Inc., Santa Clara, CA (US); and ATI Technologies ULC, Markham (CA)
Filed on Dec. 23, 2020, as Appl. No. 17/132,827.
Prior Publication US 2022/0193549 A1, Jun. 23, 2022
Int. Cl. A63F 13/67 (2014.01); A63F 13/79 (2014.01); A63F 13/54 (2014.01); G06N 3/08 (2023.01); G06F 16/635 (2019.01); A63F 13/428 (2014.01); G06F 3/01 (2006.01); G11B 27/02 (2006.01)
CPC A63F 13/54 (2014.09) [A63F 13/428 (2014.09); G06F 3/011 (2013.01); G06F 3/017 (2013.01); G06N 3/08 (2013.01); G11B 27/02 (2013.01); A63F 2300/105 (2013.01); A63F 2300/6081 (2013.01)] 20 Claims
OG exemplary drawing
 
15. A system comprising:
a machine learning engine comprising circuitry configured to:
receive one or more user-specific parameters of a user playing a video game application;
receive one or more indications of a real-time scenario of the user playing the video game application;
generate a mixing array of weights based on the one or more user-specific parameters and the one or more indications of the real-time scenario; and
an audio mixing engine comprising circuitry configured to:
generate a non-deterministic music mix by applying the mixing array of weights to a plurality of pre-recorded music stems; and
cause the non-deterministic music mix to be an audio output for the user playing the video game application in real-time.