CPC A63F 13/525 (2014.09) [A63F 13/5258 (2014.09); A63F 13/86 (2014.09)] | 20 Claims |
1. A computer-implemented method of controlling at least one of a navigation, positioning or orientation of a virtual camera configured to capture a plurality of storylines in a multiplayer video game for transmission to at least one computing device, said method comprising:
transmitting, from the at least one server to the at least one computing device, a current one of the plurality of storylines;
analyzing, in at least one server, wherein the at least one server is remote from the at least one computing device, data to identify a new one of the plurality of storylines;
selecting the new one of the identified plurality of storylines based, at least in part, on at least one of a travel distance from a current position of the virtual camera to a new position, a degree to which a new one of the plurality of storylines has a rank that is greater than a rank of the current one of the plurality of storylines, or a boundary beyond which the virtual camera is not permitted to be moved;
programmatically moving, in the at least one server, the virtual camera to capture the selected new one of the plurality of storylines; and
transmitting, from the at least one server to the at least one computing device, the selected new one of the plurality of storylines.
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