US 12,491,441 B2
Non-transitory computer readable medium, information processing method, and information processing system
Ryohei Ishizuka, Tokyo (JP); Kosuke Higo, Tokyo (JP); Tomohiro Yasuda, Tokyo (JP); and Kazumi Izawa, Tokyo (JP)
Assigned to CYGAMES, INC., Tokyo (JP)
Filed by CYGAMES, INC., Tokyo (JP)
Filed on Mar. 23, 2023, as Appl. No. 18/188,948.
Application 18/188,948 is a continuation of application No. PCT/JP2021/034978, filed on Sep. 24, 2021.
Claims priority of application No. 2020-160082 (JP), filed on Sep. 24, 2020.
Prior Publication US 2023/0226447 A1, Jul. 20, 2023
Int. Cl. A63F 13/58 (2014.01); A63F 13/69 (2014.01)
CPC A63F 13/58 (2014.09) [A63F 13/69 (2014.09)] 6 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable medium storing a program, the program causing a computer to perform a method comprising:
registering a first game object selected by a first player among a plurality of players,
wherein the first game object is in association with the first player,
wherein a respective player among the plurality of players selects a respective game object from a plurality of types of game objects comprising the first game object, and
wherein the first game object is registered as a participating object serving as an operable target in a first game;
setting a special object for the first game;
controlling a parameter value of the first player;
setting the participating object as the operable target in the first game;
changing the operable target to the special object, irrespective of a type of the participating object in the first game, for the first player at least having the parameter value that is equal to or more than a threshold in the first game;
executing the first game by using common status information that is common at least to a plurality of participating objects of a same type in response to the first player using the participating object as an operable object; and
executing the first game by using special status information set for the special object in response to the first player using the special object as the operable object,
wherein each player among the plurality of players can individually change a respective operable target among a plurality of operable targets from a respective participating object among a plurality of participating objects to a respective special object among a plurality of special objects, and
wherein the plurality of players can change the respective operable target from the respective participating object to the respective special object at a predetermined timing.