US 11,837,045 B2
Information provision system, information provision device, and information provision method
Shigehiko Kitagawa, Tokyo (JP)
Assigned to UNIVERSAL ENTERTAINMENT CORPORATION, Tokyo (JP)
Filed by Universal Entertainment Corporation, Tokyo (JP)
Filed on Dec. 24, 2019, as Appl. No. 16/726,373.
Claims priority of application No. 2018-244325 (JP), filed on Dec. 27, 2018.
Prior Publication US 2020/0211321 A1, Jul. 2, 2020
Int. Cl. G07F 17/00 (2006.01); G07F 17/32 (2006.01); G07F 17/34 (2006.01)
CPC G07F 17/3239 (2013.01) [G07F 17/3209 (2013.01); G07F 17/3267 (2013.01); G07F 17/3269 (2013.01); G07F 17/3213 (2013.01); G07F 17/34 (2013.01)] 17 Claims
OG exemplary drawing
 
1. An information provision system comprising:
a gaming machine capable of running a game;
a benefit issuance device which is provided at a location different from the gaming machine where a player plays the game;
an information manager including:
a first communication device,
a storage device configured to store history information of the player, and
a first processor configured to
receive game information of the player from the gaming machine via the first communication device, and
update the history information by storing the game information in association with the history information when the game information corresponds to identification information associated with the history information; and
an information provision device including:
a second communication device,
a second processor configured to
receive the history information of the player from the information manager via the second communication device,
determine whether to take an action for the player based on the history information of the player, and
transmit instruction information to the gaming machine via the second communication device when determining that the action is taken for the player, and
an input device which receives a use amount input by the player, wherein the use amount is budget of the player for playing games,
wherein the gaming machine includes a benefit information output unit which is configured to output, based on the instruction information, benefit information,
wherein the second processor is further configured to:
determine to change the use amount based on the history information of the player and sets the use amount based on a result of determining to change the use amount, and
determine whether to take the action for the player based on whether an accumulated amount of the gaming value has reached the use amount,
wherein the benefit issuance device includes:
an input unit to which the benefit information is input by the player;
a benefit issuance unit which is configured to issue a benefit associated with the benefit information;
a time measurement unit which is configured to measure time elapsed from output of the benefit information from the gaming machine to input to the input unit by the player; and
a benefit issuance control unit which is configured to cause the benefit issuance unit to issue the benefit when an expiration time has not arrived based on the elapsed time,
wherein when the history information of the player indicates a tendency of addiction to the game, the second processor determines to decrease the use amount at a decreasing rate,
wherein the decreasing rate when the tendency of addiction to the game indicates a first tendency is higher than the decreasing rate when the tendency of addiction to the game indicates a second tendency lower than the first tendency,
wherein the gaming machine further includes:
an accepting device which accepts a gaming medium representing the gaming value to update a credit amount; and
a controller unit which executes the game based on the credit amount, executes a payout process based on a result of the game, and updates the credit amount based on the payout process, and
wherein the gaming machine is configured to take a picture of a face of the player to generate image data of the face, and send the image data to the information provision device, and the first processor is further configured to specify the history information of the player by searching a database based on the image data received from the gaming machine.