US 12,485,341 B2
Non-transitory computer-readable medium storing game program, and game system
Tsubasa Fukutsuka, Tokyo (JP); and Ryoji Tsunoda, Tokyo (JP)
Assigned to COLOPL, Inc., Tokyo (JP)
Filed by COLOPL, Inc., Tokyo (JP)
Filed on Jun. 24, 2022, as Appl. No. 17/808,846.
Application 17/808,846 is a continuation of application No. PCT/JP2020/046875, filed on Dec. 16, 2020.
Claims priority of application No. 2019-239711 (JP), filed on Dec. 27, 2019.
Prior Publication US 2022/0379198 A1, Dec. 1, 2022
Int. Cl. A63F 13/00 (2014.01); A63F 9/24 (2006.01); A63F 13/2145 (2014.01); A63F 13/56 (2014.01); A63F 13/57 (2014.01); A63F 13/812 (2014.01); G06F 3/0485 (2022.01); G06F 3/0488 (2022.01)
CPC A63F 13/2145 (2014.09) [A63F 13/56 (2014.09); A63F 13/57 (2014.09); A63F 13/812 (2014.09); G06F 3/0485 (2013.01); G06F 3/0488 (2013.01)] 11 Claims
OG exemplary drawing
 
11. A game system, comprising:
processing circuitry configured to:
display an indication object including an indication relating to a shot of a ball;
reciprocate the indication object back and forth in a direction intersecting with a moving direction of the ball;
receive a first input operation performed by a user on a display screen;
determine a position of a moving object based on the first input operation;
move the moving object toward the indication object when the first input operation is released; and
execute the shot in accordance with a release position of the first input operation and the indication determined by a positional relationship between the indication object and the moving object after movement.