| CPC H04N 21/8133 (2013.01) [H04N 21/233 (2013.01); H04N 21/23418 (2013.01); H04N 21/472 (2013.01); H04N 21/8106 (2013.01); H04N 21/8146 (2013.01)] | 20 Claims |

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1. A system for delivering enhanced content in real-time during a sporting event, comprising:
a) a content access device configured to receive a request for enhanced content from a consumer, wherein the request specifies desired real-time inputs to enhance the consumer's sporting event experience;
b) a storage location comprising one or more artificial intelligence (AI) services and/or systems for generating one or more real-time audio highlights, video clips, and/or statistical insights based on the sporting event, wherein the storage location is configured to:
(i) retrieve the real-time inputs requested by the consumer and synchronizes them with a monitored broadcasted event;
(ii) generate predictive analytics that identify one or more in-game events during the sporting event by applying one or more AI algorithms, the predictive analytics based on the real-time inputs; and
(iii) generate synchronized enhanced content comprising one or more augmented reality overlays that are automatically generated by the storage location independent from user input, in response to the identification of the in-game events, that display player statistics, team metrics, or virtual replays based on the predictive analytics on the content access device in real-time; and
c) a network connecting the content access device and the storage location, enabling transmission of the synchronized enhanced content from the storage location to the content access device in real-time during the sporting event.
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