US 12,482,207 B2
Positioning content within 3D environments
James R. Cooper, Los Angeles, CA (US); John Park, Chino, CA (US); Mariano Merchante, Los Angeles, CA (US); and Brian A. Recktenwald, Burbank, CA (US)
Assigned to Apple Inc., Cupertino, CA (US)
Filed by Apple Inc., Cupertino, CA (US)
Filed on Jun. 27, 2023, as Appl. No. 18/214,865.
Claims priority of provisional application 63/357,408, filed on Jun. 30, 2022.
Prior Publication US 2024/0005623 A1, Jan. 4, 2024
Int. Cl. G06T 19/20 (2011.01); G06T 7/20 (2017.01); G06T 7/60 (2017.01); G06T 7/70 (2017.01); G06V 10/60 (2022.01); H04N 13/398 (2018.01)
CPC G06T 19/20 (2013.01) [G06T 7/20 (2013.01); G06T 7/60 (2013.01); G06T 7/70 (2017.01); G06V 10/60 (2022.01); H04N 13/398 (2018.05); G06T 2207/30196 (2013.01); G06T 2219/2004 (2013.01); G06V 2201/07 (2022.01)] 25 Claims
OG exemplary drawing
 
1. A method comprising:
at an electronic device having a processor:
obtaining virtual content;
positioning the virtual content within a view of a three-dimensional (3D) environment, wherein positioning the virtual content comprises:
determining on-screen content and off-screen content of the virtual content, wherein the on-screen content and the off-screen content correspond to a virtual screen, the virtual screen comprising a bounded planar region,
positioning the on-screen content on the virtual screen within the 3D environment, and
positioning off-screen content outside of the virtual screen within the 3D environment; and
presenting the view of the 3D environment comprising a presentation of the on-screen content on the virtual screen and the off-screen content outside of the virtual screen.