| CPC A63F 13/828 (2014.09) [A63F 13/65 (2014.09); A63F 13/20 (2014.09); A63F 13/25 (2014.09); A63F 2300/69 (2013.01); A63F 2300/8052 (2013.01)] | 11 Claims |

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1. A method of conducting a fantasy sport contest for a plurality of participants to join, comprising:
for each of a plurality of real-life players in a player pool, the player pool comprised of real-life players available for selection by a fantasy sport contest participant,
determining by the server, a baseline fantasy value of the real-life player, the baseline fantasy value indicative of a projected fantasy score of the real-life player;
prior to the at least one real-life game:
determining, by the at least one server, a player adjustment value (PAV) for the real-life player based on the baseline fantasy value of the real-life player, the PAV determined to make adjusted fantasy values of the real life players more equal;
for each of the plurality of participants, receiving, by at least one server a network from a plurality of clients, a selection of a plurality of real-life players;
during the at least one real-life game: converting, by the at least one server, statistics of the real-life players for the at least one real-life game into baseline fantasy scores according to a baseline scoring system, and
adjusting, by the at least one server, the baseline fantasy score of the selected real-life players according to the determined PAVs to produce an adjusted fantasy score of the real-life player for the at least one real-life game.
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