| CPC A63F 13/822 (2014.09) [A63F 13/533 (2014.09)] | 19 Claims |

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1. A method for processing game information, comprising:
obtaining, by a terminal device with a graphical user interface, a target disease in a game of a virtual city, wherein the graphical user interface displays at least part of the virtual city in the game, and the target disease comprises at least one disease in a disease database;
determining, by the terminal device, a current transmission target disease in the virtual city according to a trigger probability and a trigger interval of the target disease, wherein the current transmission target disease is configured to transmit in the virtual city at a preset rate;
displaying a crisis early warning task corresponding to the current transmission target disease on the graphical user interface, wherein the crisis early warning task comprises a disease name of the current transmission target disease and corresponding task information; and
reducing, in response to completing the task information, the preset rate of transmission of the current transmission target disease in the virtual city;
wherein the task information comprises at least one of following tasks: constructing a virtual building, issuing a law, providing food, or increasing a grade of the virtual city.
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