US 12,478,885 B2
Method for processing game information, electronic device, and non-transitory computer-readable storage medium
Yuanyuan Hou, Zhejiang (CN)
Assigned to NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
Appl. No. 18/252,539
Filed by NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
PCT Filed Sep. 7, 2021, PCT No. PCT/CN2021/116998
§ 371(c)(1), (2) Date May 11, 2023,
PCT Pub. No. WO2023/272938, PCT Pub. Date Jan. 5, 2023.
Claims priority of application No. 202110739040.8 (CN), filed on Jun. 30, 2021.
Prior Publication US 2024/0115960 A1, Apr. 11, 2024
Int. Cl. A63F 13/822 (2014.01); A63F 13/533 (2014.01)
CPC A63F 13/822 (2014.09) [A63F 13/533 (2014.09)] 19 Claims
OG exemplary drawing
 
1. A method for processing game information, comprising:
obtaining, by a terminal device with a graphical user interface, a target disease in a game of a virtual city, wherein the graphical user interface displays at least part of the virtual city in the game, and the target disease comprises at least one disease in a disease database;
determining, by the terminal device, a current transmission target disease in the virtual city according to a trigger probability and a trigger interval of the target disease, wherein the current transmission target disease is configured to transmit in the virtual city at a preset rate;
displaying a crisis early warning task corresponding to the current transmission target disease on the graphical user interface, wherein the crisis early warning task comprises a disease name of the current transmission target disease and corresponding task information; and
reducing, in response to completing the task information, the preset rate of transmission of the current transmission target disease in the virtual city;
wherein the task information comprises at least one of following tasks: constructing a virtual building, issuing a law, providing food, or increasing a grade of the virtual city.