| CPC A63F 13/497 (2014.09) [A63F 13/49 (2014.09); A63F 13/493 (2014.09); A63F 13/533 (2014.09); A63F 13/60 (2014.09); A63F 13/35 (2014.09); A63F 13/355 (2014.09); A63F 13/86 (2014.09); A63F 2300/554 (2013.01); A63F 2300/634 (2013.01); A63F 2300/636 (2013.01)] | 20 Claims |

|
1. A method, comprising:
receiving actuation of a universal button on a controller during live game play of a video game being played by a user, wherein a plurality of image frames of the live game play that is generated through execution of the video game in response to game controller input by the user is presented in sequential order on a display of the user, wherein a current image frame is being displayed when the universal button is actuated;
receiving selection of a rewind mode from a plurality of features presented in a user interface displayed simultaneous with one or more corresponding image frames of the live game play in response to the actuation of the universal button;
accessing from storage a subset of captured image frames of the plurality of image frames generated for the live game play of the video game;
entering the rewind mode by automatically switching from displaying the live game play of the video game to displaying the subset of captured image frames in reverse beginning from the current image frame; and
responding to one or more rewind controller inputs by the user configured for controlling the displaying of the subset of captured image frames in the rewind mode.
|