US 12,478,869 B2
Content holding system, storage medium and content holding server
Hiroki Togashi, Tokyo (JP); and Nobuyuki Ohta, Tokyo (JP)
Assigned to Nintendo Co., Ltd., Kyoto (JP); and The Pokémon Company, Tokyo (JP)
Filed by Nintendo Co., Ltd., Kyoto (JP); and The Pokemon Company, Tokyo (JP)
Filed on Aug. 1, 2022, as Appl. No. 17/878,101.
Claims priority of application No. 2022-077161 (JP), filed on May 9, 2022.
Prior Publication US 2023/0356078 A1, Nov. 9, 2023
Int. Cl. A63F 13/49 (2014.01)
CPC A63F 13/49 (2014.09) [A63F 2300/208 (2013.01)] 8 Claims
OG exemplary drawing
 
1. A content holding system comprising:
a server; and
at least one information processing terminal connectable to the server,
wherein the server comprises a content storage medium that stores content data usable in multiple types of games; and a first processor that is configured to execute a server control program that manages the content data, and
the content data stored in the content storage medium has, for each content, a common area that includes a parameter group commonly used in the multiple types of games and an inherent area that includes a parameter group used individually for each of the multiple types of games, out of a plurality of parameters that are used when using a character in a first game of the multiple types of games, and
the information processing terminal comprises a first save data storage medium and a second save data storage medium, the first save data storage medium configured to store first save data of the first game, and the second save data storage medium configured to store second save data that is save data of a second game of the multiple types of games; and a second processor that is configured to execute a client program that manages the content to be transmitted to or received from the server,
wherein
the client program is configured to cause the second processor to:
read the first save data from the first save data storage medium;
generate, based on the first save data, as for at least one first content used in the first game, deposit content data that includes a common area and a first inherent area, wherein the first inherent area is associated with the first game; and
transmit the generated deposit content data to the server,
wherein
the server control program is configured to cause the first processor to:
based on reception of the deposit content data related to the first content, store, in the content storage medium as latest content data related to the first content, content data that includes 1) the common area, 2) the first inherent area, and 3) an inherent area other than the first inherent area being held when content data having the inherent area other than the first inherent area is held in the content storage medium in connection to the first content,
wherein the server control program causes, based on a request for transmission of the first content used in the second game from the information processing terminal, the first processor to:
generate, based on the content data of the first content, withdrawal content data that includes the common area a further second inherent area that is associated with the second game; and
transmit the withdrawal content data to the information processing terminal, and
the client program causes the second processor to update the second save data so as to include the first content based on the common area and the second inherent area included in the withdrawal content data.