US 12,149,864 B1
Systems and methods for incorporating avatars into real-time communication sessions
Zhuoping Zhou, Milpitas, CA (US); Brijesh Navin Chandra Patel, Union City, CA (US); Wing Mei Cheramie Cheung, Menlo Park, CA (US); Joel Alexander Bullard, Seattle, WA (US); Pablo Jose Barvo, Kirkland, WA (US); Philipp Ojha, Austin, TX (US); Shu Liang, Redwood City, CA (US); Graham Hill, Los Angeles, CA (US); and Mahalia Katherine Miller, San Francisco, CA (US)
Assigned to Meta Platforms, Inc., Menlo Park, CA (US)
Filed by Meta Platforms, Inc., Menlo Park, CA (US)
Filed on Nov. 8, 2022, as Appl. No. 18/053,590.
Int. Cl. H04N 7/14 (2006.01); G06T 13/40 (2011.01); G06V 40/16 (2022.01)
CPC H04N 7/141 (2013.01) [G06T 13/40 (2013.01); G06V 40/171 (2022.01); G06V 2201/07 (2022.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
establishing a real-time communication session between a sender computing device and a recipient computing device;
generating a landmark map from real-time communication session frames received from the sender computing device depicting a user of the sender computing device;
replacing the received real-time communication session frames with the landmark map, wherein the landmark map lacks data capturing standard motions captured in the real-time communication session frames;
accessing an avatar associated with the user of the sender computing device; and
transmitting the avatar and the landmark map to the recipient computing device for recipient-side rendering of the avatar according to the landmark map and predicted movements corresponding to the standard motions.