US 12,148,268 B2
Supply of video segments based on gameplay of a videogame
John Lukasik, Las Vegas, NV (US)
Assigned to DK Crown Holdings Inc., Boston, MA (US)
Filed by DK Crown Holdings Inc., Boston, MA (US)
Filed on Apr. 3, 2023, as Appl. No. 18/194,956.
Application 18/194,956 is a continuation of application No. 17/018,640, filed on Sep. 11, 2020, granted, now 11,620,875.
Application 17/018,640 is a continuation in part of application No. 16/899,238, filed on Jun. 11, 2020, granted, now 11,398,139.
Application 16/899,238 is a continuation of application No. 15/862,440, filed on Jan. 4, 2018, granted, now 10,720,023.
Claims priority of provisional application 62/442,115, filed on Jan. 4, 2017.
Prior Publication US 2023/0316869 A1, Oct. 5, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 9/24 (2006.01); G07F 17/32 (2006.01)
CPC G07F 17/3288 (2013.01) [G07F 17/3209 (2013.01); G07F 17/3211 (2013.01); G07F 17/3225 (2013.01); G07F 17/3262 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
receiving, by one or more processors coupled to memory, from a remote computing device, a request to initiate a play of a game, the request comprising an identifier of a sports player and a performance threshold;
selecting, by the one or more processors, a performance period for the play of the game;
determining, by the one or more processors, that a performance of the sports player during the performance period satisfies the performance threshold identified in the request;
responsive to determining that the performance of the sports player satisfies the performance threshold, causing, by the one or more processors, generation of a sequence of video segments corresponding to the performance of the sports player during the performance period; and
providing, by the one or more processors, the sequence of video segments to the remote computing device for display.