US 12,148,086 B2
Methods and systems for 0-phase motion vectors in 3D graphics
Hongmin Zhang, Santa Clara, CA (US); Miao Sima, Shanghai (CN); Gongxian Liu, Shanghai (CN); Zongming Han, Shanghai (CN); Junhua Chen, Shanghai (CN); Guohua Cheng, Shanghai (CN); Baochen Liu, Shanghai (CN); Neil Woodall, Newport Beach, CA (US); Yue Ma, Los Altos, CA (US); and Huili Han, Shanghai (CN)
Assigned to PIXELWORKS SEMICONDUCTOR TECHNOLOGY (SHANGHAI) CO. LTD., Shanghai (CN)
Filed by Pixelworks Semiconductor Technology (Shanghai) Co. Ltd., Shanghai (CN)
Filed on Nov. 17, 2023, as Appl. No. 18/513,217.
Application 18/513,217 is a continuation of application No. 17/656,131, filed on Mar. 23, 2022, granted, now 11,861,783.
Claims priority of application No. 202210190985.3 (CN), filed on Feb. 28, 2022.
Prior Publication US 2024/0087210 A1, Mar. 14, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G06T 15/04 (2011.01); G06T 7/20 (2017.01); G06T 7/50 (2017.01); G06T 7/70 (2017.01)
CPC G06T 15/04 (2013.01) [G06T 7/20 (2013.01); G06T 7/50 (2017.01); G06T 7/70 (2017.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
generating, for each pixel of one or more objects to be rendered in a current frame, a 1-phase motion vector (MV1) and a 0-phase motion vector (MV0), each MV1 and MV0 having an associated depth value, to thereby form an MV1 texture and an MV0 texture, each MV0 determined based on a camera MV0 and an object MV0; and
outputting the MV1 texture and the MV0 texture for image processing.