US 12,145,074 B2
Triggering virtual help or hindrance based on audience participation tiers
Lachmin Singh, San Mateo, CA (US); Celeste Bean, San Mateo, CA (US); Olga Rudi, San Mateo, CA (US); Katie Egeland, San Mateo, CA (US); and Steven Osman, San Mateo, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US); and SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed by SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US); and SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed on May 31, 2022, as Appl. No. 17/828,974.
Prior Publication US 2023/0381674 A1, Nov. 30, 2023
Int. Cl. A63F 13/86 (2014.01)
CPC A63F 13/86 (2014.09) 21 Claims
OG exemplary drawing
 
1. A system for triggering distribution of an in-game item to a player of an eSport event in response to spectator participation at an entertainment device; the system comprising:
a server having memory and a processor that executes instructions stored in memory, wherein execution of the instructions by the processor causes the server to:
receive event data from an eSport event server;
initiate a group participation activity; wherein the group participation activity defines an initial threshold for a group participation response;
receive the group participation response from the entertainment device, wherein the group participation response is captured by a camera device of the entertainment device;
determine if the group participation response exceeds the initial threshold;
distribute an in-game item to the player wherein the group participation response exceeds the threshold;
store data regarding the distributed item to the eSport event server; and
define another threshold for another group participation response in response to the initial threshold being met and wherein the other threshold is greater than the initial threshold for the group participation response.