| CPC A63F 13/73 (2014.09) [A63F 13/32 (2014.09); A63F 13/335 (2014.09); A63F 13/35 (2014.09); A63F 13/79 (2014.09); A63F 13/87 (2014.09)] | 20 Claims |

|
1. A system for monitoring video game activity within a controlled environment facility, comprising:
a user database that stores a user profile having a blacklist, the blacklist being a list of individuals with which the user is prohibited from communicating, and the blacklist being generated based on information relating to the user stored in a controlled environment facility database; and
a game server configured to establish a game session between the user and a second player, the game server comprising one or more processors configured to:
receive in-game communications between the user and the second player;
review the in-game communications for prohibited content, the review including:
performing voice recognition to detect that a plurality of different speakers are participating in the in-game communications;
identifying each of the plurality of speakers based on the voice recognition;
comparing the identities of each of the plurality of speakers to the blacklist associated with the user;
determining, based on the comparing, whether any of the plurality of speakers are prohibited from communicating with the user; and
routing or blocking the in-game communications based on the review.
|