US 12,145,070 B2
Video game center for a controlled environment facility
Stephen Hodge, Aubrey, TX (US)
Assigned to Global Tel*Link Corporation, Reston, VA (US)
Filed by Global Tel*Link Corporation, Reston, VA (US)
Filed on Jan. 3, 2022, as Appl. No. 17/567,521.
Application 17/567,521 is a continuation of application No. 15/674,344, filed on Aug. 10, 2017, granted, now 11,213,754.
Prior Publication US 2022/0184501 A1, Jun. 16, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/73 (2014.01); A63F 13/32 (2014.01); A63F 13/335 (2014.01); A63F 13/35 (2014.01); A63F 13/79 (2014.01); A63F 13/87 (2014.01)
CPC A63F 13/73 (2014.09) [A63F 13/32 (2014.09); A63F 13/335 (2014.09); A63F 13/35 (2014.09); A63F 13/79 (2014.09); A63F 13/87 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A system for monitoring video game activity within a controlled environment facility, comprising:
a user database that stores a user profile having a blacklist, the blacklist being a list of individuals with which the user is prohibited from communicating, and the blacklist being generated based on information relating to the user stored in a controlled environment facility database; and
a game server configured to establish a game session between the user and a second player, the game server comprising one or more processors configured to:
receive in-game communications between the user and the second player;
review the in-game communications for prohibited content, the review including:
performing voice recognition to detect that a plurality of different speakers are participating in the in-game communications;
identifying each of the plurality of speakers based on the voice recognition;
comparing the identities of each of the plurality of speakers to the blacklist associated with the user;
determining, based on the comparing, whether any of the plurality of speakers are prohibited from communicating with the user; and
routing or blocking the in-game communications based on the review.