CPC A63F 13/58 (2014.09) [A63F 13/56 (2014.09); A63F 13/573 (2014.09)] | 20 Claims |
1. A virtual object control method, comprising:
determining, by processing circuitry, a first search range in a virtual scene corresponding to a target skill to be performed by a virtual object in a virtual environment of a game, in response to receiving an operation on a target skill control, the first search range being greater than a maximum casting range of the target skill in the virtual scene;
searching the determined first search range for a target virtual object in the virtual scene, the target virtual object being a virtual object actable on by the target skill; and
controlling, when the target virtual object is determined by the processing circuitry to be within the first search range and outside the maximum casting range of the target skill, a first virtual object to cast the target skill in the virtual scene within the maximum casting range based on a position of the target virtual object in the virtual scene.
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