| CPC A63F 13/52 (2014.09) [A63F 13/424 (2014.09); A63F 13/54 (2014.09); A63F 2300/6692 (2013.01)] | 19 Claims |

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1. A method for generating a game special effect, comprising:
acquiring a picture file or a video file in response to a game running event, wherein sound spectrum information is stored in a color channel of the picture file or the video file, and the sound spectrum information comprises a current sound spectrum, a current spectrum intensity, and a subsequent sound spectrum;
reading the sound spectrum information in the picture file or the video file; and
generating a special effect animation in the game according to the sound spectrum information.
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