US 12,145,059 B2
Game special effect generation method and apparatus, and storage medium and electronic device
Shengzhou Luo, Zhejiang (CN)
Assigned to NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
Appl. No. 17/759,023
Filed by NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
PCT Filed Mar. 17, 2020, PCT No. PCT/CN2020/079770
§ 371(c)(1), (2) Date Jul. 18, 2022,
PCT Pub. No. WO2021/147157, PCT Pub. Date Jul. 29, 2021.
Claims priority of application No. 202010063838.0 (CN), filed on Jan. 20, 2020.
Prior Publication US 2023/0032417 A1, Feb. 2, 2023
Int. Cl. A63F 13/52 (2014.01); A63F 13/424 (2014.01); A63F 13/54 (2014.01)
CPC A63F 13/52 (2014.09) [A63F 13/424 (2014.09); A63F 13/54 (2014.09); A63F 2300/6692 (2013.01)] 19 Claims
OG exemplary drawing
 
1. A method for generating a game special effect, comprising:
acquiring a picture file or a video file in response to a game running event, wherein sound spectrum information is stored in a color channel of the picture file or the video file, and the sound spectrum information comprises a current sound spectrum, a current spectrum intensity, and a subsequent sound spectrum;
reading the sound spectrum information in the picture file or the video file; and
generating a special effect animation in the game according to the sound spectrum information.