| CPC A63F 13/428 (2014.09) [A63F 13/212 (2014.09); A63F 13/213 (2014.09); A63F 13/25 (2014.09); A63F 13/26 (2014.09); A63F 13/426 (2014.09); A63F 13/46 (2014.09); A63F 13/53 (2014.09); A63F 13/798 (2014.09); G06F 3/011 (2013.01); G06F 3/04842 (2013.01); A63F 13/211 (2014.09); A63F 13/217 (2014.09); A63F 2300/1093 (2013.01); A63F 2300/8082 (2013.01); G06F 3/013 (2013.01)] | 12 Claims |

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1. A device comprising:
at least one processor configured with instructions to:
receive from a camera at least one image of a player of a computer simulation;
based at least in part on the image, determine a direction of gaze of the player toward a scene of the computer simulation;
responsive to the direction of gaze correlating to a location of an object in the scene, identify the object at least in part based on metadata associated with the computer simulation;
present at a first time a first sequence of character encounters based on the object being a first object;
present at the first time a second sequence of character encounters based on the object being a second object;
use the direction of gaze to determine a player skill attribute; and
alter a skill associated with the player according to the player skill attribute.
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