US 12,145,057 B2
Attention-based AI determination of player choices
Paul Timm, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on May 6, 2022, as Appl. No. 17/738,535.
Application 17/738,535 is a continuation of application No. 15/702,483, filed on Sep. 12, 2017, granted, now 11,351,453.
Prior Publication US 2022/0258045 A1, Aug. 18, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 3/0484 (2022.01); A63F 13/212 (2014.01); A63F 13/213 (2014.01); A63F 13/25 (2014.01); A63F 13/26 (2014.01); A63F 13/426 (2014.01); A63F 13/428 (2014.01); A63F 13/46 (2014.01); A63F 13/53 (2014.01); A63F 13/798 (2014.01); G06F 3/01 (2006.01); G06F 3/0481 (2022.01); G06F 3/04842 (2022.01); A63F 13/211 (2014.01); A63F 13/217 (2014.01)
CPC A63F 13/428 (2014.09) [A63F 13/212 (2014.09); A63F 13/213 (2014.09); A63F 13/25 (2014.09); A63F 13/26 (2014.09); A63F 13/426 (2014.09); A63F 13/46 (2014.09); A63F 13/53 (2014.09); A63F 13/798 (2014.09); G06F 3/011 (2013.01); G06F 3/04842 (2013.01); A63F 13/211 (2014.09); A63F 13/217 (2014.09); A63F 2300/1093 (2013.01); A63F 2300/8082 (2013.01); G06F 3/013 (2013.01)] 12 Claims
OG exemplary drawing
 
1. A device comprising:
at least one processor configured with instructions to:
receive from a camera at least one image of a player of a computer simulation;
based at least in part on the image, determine a direction of gaze of the player toward a scene of the computer simulation;
responsive to the direction of gaze correlating to a location of an object in the scene, identify the object at least in part based on metadata associated with the computer simulation;
present at a first time a first sequence of character encounters based on the object being a first object;
present at the first time a second sequence of character encounters based on the object being a second object;
use the direction of gaze to determine a player skill attribute; and
alter a skill associated with the player according to the player skill attribute.