US 12,145,055 B2
Pass-through device for cloud gaming and methods for processing
Warren M. Benedetto, Foothill Ranch, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Jun. 22, 2021, as Appl. No. 17/355,077.
Prior Publication US 2022/0401834 A1, Dec. 22, 2022
Int. Cl. A63F 13/355 (2014.01); A63F 13/235 (2014.01); A63F 13/358 (2014.01); A63F 13/533 (2014.01); H04L 67/10 (2022.01)
CPC A63F 13/355 (2014.09) [A63F 13/235 (2014.09); A63F 13/358 (2014.09); A63F 13/533 (2014.09); H04L 67/10 (2013.01); A63F 2300/1031 (2013.01); A63F 2300/308 (2013.01); A63F 2300/534 (2013.01); A63F 2300/538 (2013.01)] 6 Claims
OG exemplary drawing
 
1. A pass-through device for streaming a video game from a cloud gaming system over a network, comprising:
an HDMI output port;
an HDMI input port;
a passthrough logic; and
a game streaming logic, the game streaming logic is activated responsive to selection of the video game from a user interface when using the pass-through device, the game streaming logic is configured to receive a compressed stream of the video game from the cloud gaming system, decode the compressed stream of the video game, and provide image data for rendering by a display screen, the game streaming logic provides a wireless connection for a controller usable for providing input to control the video game via the game streaming logic;
wherein a selection of an application that is not associated with the video game causes an HDMI signal associated with the selected application to pass through the passthrough logic for rendering by the display screen, and said pass-through device remains inactive to not interfere with a video stream of the HDMI signal;
wherein an HDMI output port of a streaming device connects to the HDMI input port of the pass-through device, wherein said streaming device produces said video stream.