| CPC A61M 21/02 (2013.01) [A61B 5/024 (2013.01); A61B 5/369 (2021.01); A61B 5/375 (2021.01); A63B 22/0046 (2013.01); A63B 22/0285 (2013.01); A63B 22/0292 (2015.10); A63B 22/06 (2013.01); A63B 23/04 (2013.01); A63B 24/0003 (2013.01); A63F 13/212 (2014.09); A63F 13/214 (2014.09); A63F 13/285 (2014.09); A63F 13/32 (2014.09); A63F 13/40 (2014.09); A63F 13/65 (2014.09); A63F 13/80 (2014.09); G06F 1/163 (2013.01); G06F 3/011 (2013.01); G06F 3/013 (2013.01); G06F 3/015 (2013.01); G06F 3/016 (2013.01); G06T 19/006 (2013.01); G16H 15/00 (2018.01); G16H 20/30 (2018.01); A61M 2021/0005 (2013.01); A61M 2021/0022 (2013.01); A61M 2021/0027 (2013.01); A61M 2021/005 (2013.01); A63F 2300/8082 (2013.01); H04W 84/18 (2013.01)] | 6 Claims |

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1. A cloud-based gaming platform with health-related data collection, comprising:
a network-connected computing device comprising a memory and a processor;
a frontend service comprising a first plurality of programming instructions stored in the memory which, when operating on the processor, causes the network-connected computing device to:
receive a network connection from a game client, the game client operating on a remote computing device;
request establishment of a Health Insurance Portability and Accountability Act (HIPAA)-compliant health data tunnel as a virtual private network (VPN) via the network connection;
operate a game in which the game client is a participant;
transmit environment data pertaining to the game to the game client, the game environment data comprising a primary task and a secondary task for performance by the user, wherein:
the primary task is a physical activity for assessment of an aspect of the user's physical function; and
the second task is a mental activity for assessment of an aspect of the user's mental function;
receive game data pertaining to the game from the game client via the network connection;
if the received game data was received outside the HIPAA-compliant health data tunnel, send the game data to a HIPAA-compliant security gateway to determine whether game data includes any in-game performance data; and
receive health-related data comprising data associated with the primary task and data associated with the secondary task via the HIPAA-compliant health data tunnel;
wherein the operation of the game is customized for competitor specificity based on the received game data.
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