US 12,144,932 B2
Cloud-based gaming with health-related telemetry
Coleman Fung, Austin, TX (US)
Assigned to BLUE GOJI LLC, Austin, TX (US)
Filed by Blue Goji LLC, Austin, TX (US)
Filed on Nov. 7, 2023, as Appl. No. 18/503,208.
Application 18/503,208 is a continuation of application No. 18/080,343, filed on Dec. 13, 2022, granted, now 11,823,781.
Application 18/080,343 is a continuation in part of application No. 17/574,540, filed on Jan. 12, 2022, granted, now 11,524,209, issued on Dec. 13, 2022.
Prior Publication US 2024/0149012 A1, May 9, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A61B 5/00 (2006.01); A61B 5/024 (2006.01); A61B 5/369 (2021.01); A61B 5/375 (2021.01); A61M 21/02 (2006.01); A63B 22/00 (2006.01); A63B 22/02 (2006.01); A63B 22/06 (2006.01); A63B 23/04 (2006.01); A63B 24/00 (2006.01); A63F 13/212 (2014.01); A63F 13/214 (2014.01); A63F 13/285 (2014.01); A63F 13/32 (2014.01); A63F 13/40 (2014.01); A63F 13/65 (2014.01); A63F 13/80 (2014.01); G06F 1/16 (2006.01); G06F 3/01 (2006.01); G06T 19/00 (2011.01); G16H 15/00 (2018.01); G16H 20/30 (2018.01); A61M 21/00 (2006.01); H04W 84/18 (2009.01)
CPC A61M 21/02 (2013.01) [A61B 5/024 (2013.01); A61B 5/369 (2021.01); A61B 5/375 (2021.01); A63B 22/0046 (2013.01); A63B 22/0285 (2013.01); A63B 22/0292 (2015.10); A63B 22/06 (2013.01); A63B 23/04 (2013.01); A63B 24/0003 (2013.01); A63F 13/212 (2014.09); A63F 13/214 (2014.09); A63F 13/285 (2014.09); A63F 13/32 (2014.09); A63F 13/40 (2014.09); A63F 13/65 (2014.09); A63F 13/80 (2014.09); G06F 1/163 (2013.01); G06F 3/011 (2013.01); G06F 3/013 (2013.01); G06F 3/015 (2013.01); G06F 3/016 (2013.01); G06T 19/006 (2013.01); G16H 15/00 (2018.01); G16H 20/30 (2018.01); A61M 2021/0005 (2013.01); A61M 2021/0022 (2013.01); A61M 2021/0027 (2013.01); A61M 2021/005 (2013.01); A63F 2300/8082 (2013.01); H04W 84/18 (2013.01)] 6 Claims
OG exemplary drawing
 
1. A cloud-based gaming platform with health-related data collection, comprising:
a network-connected computing device comprising a memory and a processor;
a frontend service comprising a first plurality of programming instructions stored in the memory which, when operating on the processor, causes the network-connected computing device to:
receive a network connection from a game client, the game client operating on a remote computing device;
request establishment of a Health Insurance Portability and Accountability Act (HIPAA)-compliant health data tunnel as a virtual private network (VPN) via the network connection;
operate a game in which the game client is a participant;
transmit environment data pertaining to the game to the game client, the game environment data comprising a primary task and a secondary task for performance by the user, wherein:
the primary task is a physical activity for assessment of an aspect of the user's physical function; and
the second task is a mental activity for assessment of an aspect of the user's mental function;
receive game data pertaining to the game from the game client via the network connection;
if the received game data was received outside the HIPAA-compliant health data tunnel, send the game data to a HIPAA-compliant security gateway to determine whether game data includes any in-game performance data; and
receive health-related data comprising data associated with the primary task and data associated with the secondary task via the HIPAA-compliant health data tunnel;
wherein the operation of the game is customized for competitor specificity based on the received game data.