US 12,475,653 B2
Efficient capture and delivery of walkable and interactive virtual reality or 360 degree video
Jan Goetgeluk, Austin, TX (US); and Benjamin John Drakes, Cardigan (GB)
Assigned to Virtuix Holdings Inc., Austin, TX (US)
Filed by Virtuix Holdings Inc., Austin, TX (US)
Filed on Jul. 30, 2024, as Appl. No. 18/789,593.
Application 18/789,593 is a continuation of application No. 18/467,908, filed on Sep. 15, 2023, granted, now 12,086,942.
Application 18/467,908 is a continuation of application No. 18/097,108, filed on Jan. 13, 2023, granted, now 11,823,334, issued on Nov. 21, 2023.
Application 18/097,108 is a continuation of application No. 17/327,240, filed on May 21, 2021, granted, now 11,557,094, issued on Jan. 17, 2023.
Claims priority of provisional application 63/028,160, filed on May 21, 2020.
Prior Publication US 2024/0394983 A1, Nov. 28, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G06T 19/00 (2011.01); G06F 3/01 (2006.01); G06T 15/20 (2011.01)
CPC G06T 19/003 (2013.01) [G06F 3/011 (2013.01); G06T 15/205 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
receiving locomotion information from one or more sensors, wherein the locomotion information is generated based on physical movement of a user within an omnidirectional treadmill;
generating, using the received locomotion information, one or more playback commands for controlling playback of one or more of a plurality of processed 360-degree videos, wherein the plurality of processed 360-degree videos are generated from 360-degree video data obtained by traversing one or more of a plurality of paths through a real-world environment, the plurality of processed 360-degree videos including a plurality of virtual paths corresponding with the plurality of paths through the real-world environment,
wherein at one or more locations along the plurality of virtual paths at least two of the plurality of virtual paths intersect.