US 12,143,664 B2
Dynamically creating and playing a scenario replication for an activity on visual and audio devices
Saraswathi Sailaja Perumalla, Visakhapatnam (IN); Shanthan Chamala, Malvern, PA (US); Venkata Vara Prasad Karri, Visakhapatnam (IN); Gautam Zalpuri, Boxborough, MA (US); and Maithree Challapalli, Visakhapatnam (IN)
Assigned to INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed by INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed on Nov. 11, 2021, as Appl. No. 17/454,507.
Prior Publication US 2023/0144461 A1, May 11, 2023
Int. Cl. H04N 21/432 (2011.01); G06N 3/04 (2023.01); G06N 5/02 (2023.01); G06N 5/04 (2023.01); H04N 21/442 (2011.01)
CPC H04N 21/4325 (2013.01) [G06N 3/04 (2013.01); G06N 5/02 (2013.01); G06N 5/04 (2013.01); H04N 21/44226 (2020.08)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method, comprising operations for:
storing one or more patterns for activities of a user and one or more contexts, wherein each of the one or more patterns is associated with a context of the one or more contexts;
storing one or more goals for the user;
identifying a current context from data from a plurality of data sources;
matching the current context to a stored context of the one or more contexts;
identifying the pattern associated with the matched, stored context;
providing a recommendation of an activity based on the identified pattern and based on a goal of the one or more goals;
generating a plurality of scenario replications for the recommendation, wherein each scenario replication of the plurality of scenario replications is associated with a score, and wherein each scenario replication comprises at least one of visual elements and audio elements;
selecting a scenario replication from the plurality of scenario replications having a highest score;
identifying one or more visual and audio devices; and
playing the selected scenario replication on the one or more visual and audio devices.