US 12,141,848 B2
Time-restricted ownership of NFTs
Warren Benedetto, San Mateo, CA (US); and Steven Trombetta, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Aug. 3, 2021, as Appl. No. 17/393,010.
Prior Publication US 2023/0041807 A1, Feb. 9, 2023
Int. Cl. G06Q 30/0601 (2023.01); G06F 3/0484 (2022.01); G06F 9/451 (2018.01); G06Q 20/12 (2012.01); G06Q 30/0645 (2023.01); G06Q 20/38 (2012.01)
CPC G06Q 30/0611 (2013.01) [G06F 3/0484 (2013.01); G06F 9/451 (2018.02); G06Q 20/1235 (2013.01); G06Q 30/0643 (2013.01); G06Q 30/0645 (2013.01); G06Q 20/389 (2013.01)] 16 Claims
OG exemplary drawing
 
1. A system comprising:
at least one computer medium that is not a transitory signal and that comprises instructions executable by at least one processor to:
associate a time with at least one non-fungible token (NFT) establishing ownership of at least one digital asset, the time being associated with the NFT at least in part by indicating the time in metadata of the NFT and associating the metadata with the NFT, indication of ownership being effected at least in part by using a computer to add data to the metadata identifying at least one owner;
process the NFT using a computer to, based at least in part on the time, automatically terminate the ownership; and
offer the NFT for sale subsequent to terminating the ownership, the offer of the NFT for sale comprising sending plural advertisements via a computer game network to plural users that the NFT is available, the advertisements comprising at least one image related to the NFT and metadata comprising a list of prior owners of the NFT along with periods of time the respective prior owners possessed ownership of the NFT; and
require a player acquiring ownership of the NFT to retain ownership of the NFT at least in part by playing at least one computer game a certain period of time, or by employing the digital asset in a future particular tournament or event, or both playing at least one computer game a certain period of time and employing the digital asset in a future particular tournament or event.