CPC G06F 3/165 (2013.01) [G02B 27/0101 (2013.01); G02B 27/017 (2013.01); G02B 27/0179 (2013.01); G06F 3/011 (2013.01); G06F 30/12 (2020.01); G06F 30/13 (2020.01); G06T 7/20 (2013.01); G06T 7/70 (2017.01); G06V 40/10 (2022.01); G02B 2027/0138 (2013.01); G02B 2027/014 (2013.01); G02B 2027/0187 (2013.01); G06F 2111/18 (2020.01)] | 18 Claims |
1. A virtual reality system for retail store design comprising
a network;
a virtual reality server coupled to the network including a voice streaming server configured to stream audio data;
a plurality of computing devices coupled to the network and the virtual reality server and each having a display assembly configured to render virtual reality spaces and objects, wherein at least one of the plurality computing devices is a virtual reality headset that includes one or more tracking cameras configured to sense positioning of a user's hands relative to the headset worn by the user, at least one microphone and at least one speaker, wherein a first graphical image is rendered on the display assembly of the headset that is representative of the relative location of at least one of the user's hands in a virtual reality space and is indicative of the at least one user hand being located greater than a threshold distance from the tracking camera on the headset; and
wherein when the at least one user hand is located within the threshold distance from the tracking camera of the headset the voice streaming server is activated to stream microphone audio data from the microphone to speakers associated with other of the plurality of computing devices and the first graphical image is changed to a second graphical image that is different from the first graphical image.
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