| CPC A63F 13/75 (2014.09) [A63F 13/533 (2014.09); A63F 13/79 (2014.09); G06N 20/00 (2019.01)] | 18 Claims | 

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               1. A method comprising: 
            generating, via a game analysis platform that includes at least one processor and at least one memory, a training data set based on game data collected from actual players; 
                training, via the game analysis platform, a primary artificial intelligence (AI) model using machine learning based on the training data set to detect player bots; 
                gathering, via the game analysis platform, actual game data from game play; 
                processing the actual game data via the primary AI model to generate primary detection results; 
                detecting, via the primary AI model, a potential use of a player bot when the primary detection results exceed a detection threshold; 
                training a secondary AI model to recognize actual players; and 
                in response to detecting the potential use of the player bot via the primary AI model: 
              processing the actual game data via the secondary AI model to generate secondary detection results; and 
                  confirming use of the player bot when the secondary detection results indicate the use of the player bot. 
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