US 12,138,548 B2
Game platform
Tawsif Khan, Austin, TX (US); Beau Button, Cedar Park, TX (US); and Timothy Mahler, Austin, TX (US)
Assigned to Atlas Reality, Inc., Cedar Park, TX (US)
Filed by Atlas Reality, Inc., Cedar Park, TX (US)
Filed on May 16, 2022, as Appl. No. 17/745,623.
Application 17/745,623 is a continuation of application No. 17/037,647, filed on Sep. 29, 2020, granted, now 11,331,578.
Application 17/037,647 is a continuation of application No. 17/024,587, filed on Sep. 17, 2020, granted, now 11,491,401.
Claims priority of provisional application 62/914,819, filed on Oct. 14, 2019.
Prior Publication US 2022/0347579 A1, Nov. 3, 2022
Int. Cl. A63F 13/65 (2014.01); A63F 13/216 (2014.01); A63F 13/61 (2014.01)
CPC A63F 13/65 (2014.09) [A63F 13/216 (2014.09); A63F 13/61 (2014.09)] 21 Claims
OG exemplary drawing
 
1. A computing system comprising:
at least one processor; and
at least one non-transitory memory storing instructions that, when executed by the at least one processor, cause the computing system to:
collect, within an electronic game provided by the computing system, credit or debit card data associated with a particular player of the electronic game,
wherein the credit or debit card data is administered by a transaction processing entity that is unaffiliated with the electronic game;
store payment instrument data including an encrypted token that represents the credit or debit card data that is used by the transaction processing entity to identify the particular player,
wherein the encrypted token is stored in association with the electronic game instead of storing the credit or debit card data;
assign an in-game virtual object as a reward for the particular player completing a set of particular real-world transactions using the credit or debit card data with a real-world merchant;
determine that the particular player has completed the set of particular real-world transactions based on a transaction record obtained from the transaction processing entity,
wherein the transaction record is generated by the transaction processing entity and includes the encrypted token and an indication that confirms completion of the set of particular real-world transactions using the credit or debit card data associated with the particular player; and
attribute the in-game virtual object to the particular player within the electronic game in response to the indication that confirms completion of the set of particular real-world transactions by the particular player.