US 12,469,362 B2
Gaming machine security devices and methods
Nimish Purohit, Las Vegas, NV (US); Rex Carlson, Henderson, NV (US); Angelo Palmisano, Henderson, NV (US); and Kristofor Jacobson, Las Vegas, NV (US)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED, North Ryde (AU)
Filed on Jul. 13, 2023, as Appl. No. 18/351,962.
Application 18/351,962 is a continuation of application No. 17/529,050, filed on Nov. 17, 2021, granted, now 11,741,782.
Application 17/529,050 is a continuation of application No. 16/415,654, filed on May 17, 2019, granted, now 11,189,130, issued on Nov. 30, 2021.
Claims priority of provisional application 62/795,951, filed on Jan. 23, 2019.
Prior Publication US 2023/0360477 A1, Nov. 9, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3241 (2013.01) [G07F 17/3223 (2013.01); G07F 17/3239 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A security support device for an electronic gaming device, the security support device comprising:
a security support component comprising at least one processor communicatively coupled with a game controller of the electronic gaming device and a player tracking interface of the electronic gaming device, wherein the at least one processor is configured to:
detect data transmitted between the game controller and the player tracking interface, wherein the data is addressed to at least one of the game controller or the player tracking interface;
identify operational data in the data by analyzing the data transmitted between the game controller and the player tracking interface, wherein the operational data is associated with operation of the electronic gaming device;
identify suspected fraudulent player conduct by analyzing the operational data including comparing the operational data to predefined profiles stored within a memory; and
in response to identifying the suspected fraudulent player conduct, cause a mitigating action to be performed, wherein the mitigating action comprises at least one of i) disabling the electronic gaming device, ii) generating a security alert, or iii) removing the electronic gaming device from participation in a multiplayer electronic game.