US 12,468,741 B2
Network acquisition of sports-related services
Mashhur Zarif Haque, Lawrence, KS (US)
Assigned to The Good Game, Inc., Lawrence, KS (US)
Filed by The Good Game, Inc., Lawrence, KS (US)
Filed on Aug. 11, 2023, as Appl. No. 18/233,187.
Prior Publication US 2025/0053581 A1, Feb. 13, 2025
Int. Cl. G06F 16/28 (2019.01); G06F 16/907 (2019.01); G06Q 20/10 (2012.01)
CPC G06F 16/288 (2019.01) [G06F 16/907 (2019.01); G06Q 20/102 (2013.01)] 20 Claims
OG exemplary drawing
 
1. One or more non-transitory computer-readable media storing computer-executable instructions that, when executed by at least one processor, perform a method of determining success for an athlete and a plurality of sports-related entities, the method comprising:
obtaining, by one or more sensors, performance data comprising performance quantifiers associated with the athlete,
wherein the one or more sensors comprises at least one camera;
obtaining video data form the at least one camera;
extracting, from the video data, the performance quantifiers associated with an athletic performance of the athlete;
obtaining personal information indicative of a personal life of the athlete;
storing the performance data and the personal information in a sports profile of the athlete;
generating a three-dimensional virtual model of the athlete simulating the athletic performance of the athlete;
obtaining global entity data from the plurality of sports-related entities,
wherein the global entity data includes, for each sports-related entity of the plurality of sports-related entities, a personal history of athletes and athletic performances of the athletes associated with the plurality of sports-related entities;
determining a likelihood of success of the athlete for each sports-related entity of the plurality of sports-related entities by analyzing the global entity data and the sports profile of the athlete;
wherein the likelihood of success comprises a well-being score indicative of a projected physical and mental well-being of the athlete for each sports-related entity; and
causing display of the likelihood of success for the athlete for each sports-related entity and the three-dimensional virtual model of the athlete.