| CPC A63F 13/67 (2014.09) [A63F 13/87 (2014.09); G06V 10/70 (2022.01); G06V 20/41 (2022.01); G06V 40/28 (2022.01)] | 30 Claims |

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1. A computer-implemented method comprising:
automatically identifying a hand-gesture made by a source player in a video game, through execution of a first artificial intelligence model component;
automatically determining a message intent for a communication to a target player as conveyed by the hand-gesture, through execution of a second artificial intelligence model component;
after automatically determining the message intent, automatically (i) determining a timing for sending the communication to the target player based on game state data that is temporally correlated to the source player making the hand-gesture, and (ii) generating the communication to the target player that conveys the message intent, through execution of a third artificial intelligence model component; and
automatically controlling sending of the communication to the target player according to the determined timing, through execution of the third artificial intelligence model component.
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