US 12,465,859 B2
Systems and methods for artificial intelligence (AI)-assisted temporal context processing in support of hand-gesture communication in video gaming
Glenn Black, San Mateo, CA (US); Jeffrey Stafford, San Mateo, CA (US); and Andrew Young, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on May 9, 2023, as Appl. No. 18/314,479.
Prior Publication US 2024/0375011 A1, Nov. 14, 2024
Int. Cl. A63F 13/67 (2014.01); A63F 13/87 (2014.01); G06V 10/70 (2022.01); G06V 20/40 (2022.01); G06V 40/20 (2022.01)
CPC A63F 13/67 (2014.09) [A63F 13/87 (2014.09); G06V 10/70 (2022.01); G06V 20/41 (2022.01); G06V 40/28 (2022.01)] 30 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
automatically identifying a hand-gesture made by a source player in a video game, through execution of a first artificial intelligence model component;
automatically determining a message intent for a communication to a target player as conveyed by the hand-gesture, through execution of a second artificial intelligence model component;
after automatically determining the message intent, automatically (i) determining a timing for sending the communication to the target player based on game state data that is temporally correlated to the source player making the hand-gesture, and (ii) generating the communication to the target player that conveys the message intent, through execution of a third artificial intelligence model component; and
automatically controlling sending of the communication to the target player according to the determined timing, through execution of the third artificial intelligence model component.