| CPC A63F 13/42 (2014.09) [A63F 13/44 (2014.09); A63F 13/56 (2014.09); A63F 13/833 (2014.09)] | 22 Claims |

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1. A non-transitory computer-readable storage medium having stored therein a game program for causing a computer of an information processing apparatus to control a battle scene in which a plurality of playable characters fight against an enemy character in a virtual space,
the game program causing the computer to, in the battle scene, execute
controlling an action performed by an operation target character based on an operation input, the operation target character being one of the plurality of playable characters,
the game program causing the computer to, in a state where any one of the plurality of playable characters is the operation target character, execute:
for a plurality of types of commands associated with each of the playable characters, controlling a state of each command about whether the command is executable or non-executable;
when any one of a plurality of types of first operations respectively corresponding to the plurality of types of commands is performed and the command corresponding to the performed first operation is executable, performing control such that the operation target character performs an action corresponding to the command, and controlling the state of the command such that the command is non-executable;
for a command that is non-executable, when a predetermined condition set for each command is satisfied, controlling the state of the command such that the command is executable;
automatically controlling an action performed by a character that is not the operation target character among the plurality of playable characters;
when a second operation is performed, switching the operation target character to another character among the plurality of playable characters;
for a first special character associated with a combination of a first set including a first character and a second character included in the plurality of playable characters, controlling a state of a first special character about whether the first special character is appearable or non-appearable; and
when a third operation is performed in a state where a character included in the first set is the operation target character, and the first special character is appearable, performing control such that the first special character appears in the virtual space and is set as the operation target character,
the game program causing the computer to, in a state where the first special character is the operation target character, execute:
when at least any one of the plurality of types of first operations is performed, controlling an action performed by the first special character, such that the first special character performs an action corresponding to a command corresponding to the performed first operation and associated with the first special character;
switching the operation target character from the first special character to a character other than the first set among the plurality of playable characters according to the second operation;
when a predetermined condition including passage of time is satisfied, controlling the state of the first special character such that the first special character is non-appearable; and
when the first special character is changed to a state where the first special character is non-appearable or when a fourth operation is performed, switching the operation target character from the first special character to a character included in the first set.
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