| CPC A63F 13/355 (2014.09) | 19 Claims |

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1. A computer implemented method for operating a gaming system, the gaming system comprising a server and a visualizer configured as an independent hardware module distinct from, and in communication with, the server, wherein the server is arranged in network communication with an electronic user device and the method comprises the steps of:
receiving, at the server from the electronic user device operated by a player, a request to operate at least a portion of a game using the electronic user device,
providing, using the server, a first set of game instructions for the game to the visualizer, wherein the first set of game instructions comprises text based metadata,
forming, using the visualizer, a first set of game visuals based on the first set of game instructions, wherein the first set of game visuals comprises image based data,
providing, using the server, the first set of game visuals to the electronic user device to enable the player to interact with the game,
receiving, at the server, a player interaction from the electronic user device as a response to the first set of game visuals, and
providing, using the server, a second set of game visuals generated by the visualizer to the electronic user device, wherein the second set of game visuals is at least partly dependent on the received player interaction, wherein the second set of game visuals comprises image based data,
wherein the first set of game visuals and the second set of game visuals are provided to the electronic user device in a device independent form.
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