CPC H04N 19/91 (2014.11) [G06T 9/001 (2013.01); G06T 15/04 (2013.01); H04N 19/124 (2014.11)] | 20 Claims |
1. A method of processing UV coordinates of a three-dimensional (3D) mesh, the method comprising:
receiving the UV coordinates of the 3D mesh, the UV coordinates being two-dimensional (2D) texture coordinates that include U coordinates in a first axis and V coordinates in a second axis, and being mapped to vertices of the 3D mesh;
separating (i) the U coordinates from the UV coordinates into a first 2D array and (ii) the V coordinates from the UV coordinates into a second 2D array that is different from the first 2D array according to a predefined scanning order;
processing the U coordinates and the V coordinates of the 3D mesh separately based on at least one of a quantization process, and a transformation process, the quantization process being configured to convert the UV U coordinates and the V coordinates into a plurality of indicators, the transformation process being configured to convert the U coordinates and the V coordinates from a spatial domain into a transform domain; and
performing compression on the processed UV U coordinates and the processed V coordinates of the 3D mesh.
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