US 12,136,356 B2
Using collected user data and cognitive information to generate a scene set in a training environment
Sumeet Surendra Kapoor, Pune (IN); Snehal U. Pansare, Pune (IN); Rachana Vishwanathula, Hyderabad (IN); and Manoj Panda, Bangalore (IN)
Assigned to International Business Machines Corporation, Armonk, NY (US)
Filed by International Business Machines Corporation, Armonk, NY (US)
Filed on Feb. 22, 2023, as Appl. No. 18/112,999.
Prior Publication US 2024/0282204 A1, Aug. 22, 2024
Int. Cl. G09B 5/02 (2006.01); G06F 3/01 (2006.01)
CPC G09B 5/02 (2013.01) [G06F 3/017 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method, comprising:
collecting user data associated with a first user's thoughts and/or experience with a first activity;
receiving, from a neural device paired with the first user, cognitive information about the first activity, wherein the cognitive information is captured by the neural device from dreams of the first user;
generating, based on the collected user data and the cognitive information, a scene set in a training environment based on the first activity;
adding detail to the training environment that simulates future target conditions that the first user is expected to experience while physically participating in the first activity; and
outputting the generated scene to a hologram device for displaying the scene for the first user.