US 12,135,753 B2
Software defined metaverse personality as a service
Yupeng Jia, South Pasadena, CA (US); Hongyan Lei, Plano, TX (US); and Venson Shaw, Kirkland, WA (US)
Assigned to AT&T Intellectual Property I, L.P., Atlanta, GA (US)
Filed by AT&T Intellectual Property I, L.P., Atlanta, GA (US)
Filed on Nov. 11, 2022, as Appl. No. 17/985,270.
Prior Publication US 2024/0160676 A1, May 16, 2024
Int. Cl. G06F 15/16 (2006.01); G06F 3/01 (2006.01); G06F 16/9535 (2019.01); H04L 67/50 (2022.01); H04L 67/306 (2022.01)
CPC G06F 16/9535 (2019.01) [G06F 3/011 (2013.01); H04L 67/535 (2022.05); H04L 67/306 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
providing, by a processing system including a processor, immersive media for presentation by an end user device of a user, wherein the providing the immersive media enables first user capabilities and first content in the immersive media, wherein the providing the immersive media is over a network utilizing a first network slice, a first spectrum resource allocation, and a first Radio Access Technology (RAT);
receiving, by the processing system, a request;
responsive to the request, obtaining, by the processing system, a metaverse profile associated with the user, wherein the metaverse profile includes information associated with second user capabilities and second content presentable in the immersive media;
initiating, by the processing system, at least one of a second network slice, a second spectrum resource allocation, or a second RAT based on the metaverse profile;
detecting, by the processing system, a triggering event associated with the immersive media, wherein the initiating is prior to the detecting of the triggering event;
continuing providing, by the processing system, the immersive media for presentation by the end user device, wherein the continuing providing the immersive media is according to the metaverse profile, wherein the continuing providing the immersive media is over the network utilizing the at least one of the second network slice, the second spectrum resource allocation, or the second RAT;
monitoring, by the processing system, one of user actions, user interactions, or both user actions and interactions of the user with the immersive media to obtain monitored activity; and
applying, by the processing system, a machine learning model to the monitored activity to the detecting the triggering event and to detect a transition event in the immersive media, wherein the immersive media is one of virtual reality or augmented reality, and wherein the obtaining the metaverse profile is in response to the transition event.