| CPC A63F 13/537 (2014.09) [G06T 15/005 (2013.01); G06T 17/20 (2013.01)] | 20 Claims |

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1. A method of selecting one of a plurality of level of detail (LOD) visual assets for rendering during gameplay in a multiplayer game being executed on a client device, wherein each of the plurality of LOD visual assets is associated with a switch distance, the method comprising:
accessing data representative of at least some of the plurality of LOD visual assets and switch distances associated with said at least some of the plurality of LOD visual assets;
monitoring one or more variables related to the client device;
based on said monitoring, determining that one or more corrective factors should be applied to the associated switch distances; and
based on the determination, applying the one or more corrective factors to the associated switch distances in order to generate modulated switch distances and selecting one of the at least some of the plurality of LOD visual assets based on one of the modulated switch distances.
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