CPC A63F 13/537 (2014.09) [G06F 3/0482 (2013.01); G06F 3/04847 (2013.01); G06T 15/005 (2013.01); G06T 17/20 (2013.01); G06T 2200/24 (2013.01)] | 22 Claims |
1. A method for generating level of detail (LOD) visual assets in a portion of a game map in a multi-player video game, wherein the method is performed by programmatic code executed by one or more processors, the method comprising:
receiving data associated with said portion of the game map;
generating a first LOD visual asset representative of the data and an associated first switch distance;
generating a second LOD visual asset by iteratively reducing a mesh characteristic of the first LOD visual asset until a function of the second LOD visual asset approaches a predefined threshold value;
generating a second switch distance at which the second LOD visual asset, when projected on a display having a first resolution, comprises a predefined number of pixels; and
displaying the second LOD visual asset at the second switch distance only when a difference between the first switch distance and the second switch distance is greater than a predefined distance.
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