US 12,134,033 B2
Server load prediction and advanced performance measures
Geoff Norton, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on May 24, 2022, as Appl. No. 17/752,576.
Application 17/752,576 is a continuation of application No. 16/816,165, filed on Mar. 11, 2020, granted, now 11,338,200.
Claims priority of provisional application 62/819,461, filed on Mar. 15, 2019.
Prior Publication US 2022/0280867 A1, Sep. 8, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/00 (2014.01); A63F 13/352 (2014.01); A63F 13/79 (2014.01); A63F 13/87 (2014.01); G06F 16/9535 (2019.01)
CPC A63F 13/352 (2014.09) [A63F 13/79 (2014.09); A63F 13/87 (2014.09); G06F 16/9535 (2019.01)] 16 Claims
OG exemplary drawing
 
1. A method for provisioning resources for a game executed by a cloud gaming system, comprising,
accessing online interactions provided by a plurality of users,
the online interactions provided by the plurality of users is prior to providing selection activity for accessing the game for game play;
processing the online interactions to identify social topics related to the game and to classify discussion features identified from said online interactions;
predicting game use of the game based on the classified discussion features; and
provisioning resources for the game at one or more data centers prior to the plurality of users accessing the game for game play, the provisioning includes,
identifying each type and an amount of resource of said each type that are currently provisioned for the game in each data center of the one or more data centers,
adjusting the amount of resource of said each type provisioned for the game in said one or more data centers, based on the predicted game use, the amount of resource of said each type dynamically adjusted to match with the amount of the resource of said each type required for the game,
wherein the provisioning of resources is performed prior to the plurality of users accessing the game for game play.