CPC A63F 13/352 (2014.09) [A63F 13/79 (2014.09); A63F 13/87 (2014.09); G06F 16/9535 (2019.01)] | 16 Claims |
1. A method for provisioning resources for a game executed by a cloud gaming system, comprising,
accessing online interactions provided by a plurality of users,
the online interactions provided by the plurality of users is prior to providing selection activity for accessing the game for game play;
processing the online interactions to identify social topics related to the game and to classify discussion features identified from said online interactions;
predicting game use of the game based on the classified discussion features; and
provisioning resources for the game at one or more data centers prior to the plurality of users accessing the game for game play, the provisioning includes,
identifying each type and an amount of resource of said each type that are currently provisioned for the game in each data center of the one or more data centers,
adjusting the amount of resource of said each type provisioned for the game in said one or more data centers, based on the predicted game use, the amount of resource of said each type dynamically adjusted to match with the amount of the resource of said each type required for the game,
wherein the provisioning of resources is performed prior to the plurality of users accessing the game for game play.
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