US 12,134,027 B2
Game mat, information processing apparatus, and information processing method
Yuji Hiura, Kanagawa (JP); Hisanori Arai, Tokyo (JP); Masahiro Sueyoshi, Tokyo (JP); and Junya Matsui, Tokyo (JP)
Assigned to SONY GROUP CORPORATION, Tokyo (JP)
Appl. No. 17/776,861
Filed by SONY GROUP CORPORATION, Tokyo (JP)
PCT Filed Nov. 9, 2020, PCT No. PCT/JP2020/041735
§ 371(c)(1), (2) Date May 13, 2022,
PCT Pub. No. WO2021/100517, PCT Pub. Date May 27, 2021.
Claims priority of application No. 2019-211521 (JP), filed on Nov. 22, 2019.
Prior Publication US 2023/0356072 A1, Nov. 9, 2023
Int. Cl. A63F 13/214 (2014.01); A63F 13/235 (2014.01); A63F 13/79 (2014.01); A63F 13/95 (2014.01)
CPC A63F 13/214 (2014.09) [A63F 13/235 (2014.09); A63F 13/79 (2014.09); A63F 13/95 (2014.09)] 18 Claims
OG exemplary drawing
 
1. A game mat comprising:
a mobile terminal antenna configured to receive a radio wave output by a reader/writer of a mobile terminal that communicates with a server that manages a game using an IC card;
an IC card antenna configured to communicate with the IC card including an IC chip in which reading/writing of data is performed contactlessly by a command transmitted from the reader/writer;
a memory configured to store a mat ID, which is identification information of the game mat; and
an internal IC chip configured to
receive a command transmitted from the reader/writer, and
store, into the memory in association with the mat ID, information regarding the game transmitted from the server, the stored information including an ID of a scene in the game played using the game mat.