| CPC H04L 51/10 (2013.01) [G06F 3/167 (2013.01); H04L 51/52 (2022.05); H04R 1/1016 (2013.01); H04L 51/212 (2022.05); H04L 51/222 (2022.05); H04L 51/42 (2022.05); H04R 2225/55 (2013.01); H04R 2420/07 (2013.01)] | 20 Claims |

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1. A method for audio-based social media messaging for a wearable device, the method comprising:
generating a first audio message by a first user using at least one microphone of a first wearable device, the first wearable device having a processor operatively connected to the first microphone and at least one speaker operatively connected to the processor;
associating the first audio message with a bubble;
anchoring the bubble to a particular anchor location;
sending the first audio message from the first wearable device over a network to an audio-based social media server platform using a wireless radio transceiver operatively connected to the processor within the first wearable device;
storing the first audio message on the audio-based social media server platform for delivery based on the particular anchor location associated with the bubble;
communicating the first audio message on the audio-based social media server platform, after receiving information evidencing a second wearable device is in proximity to the particular anchor location, to the second wearable device having at least one microphone and at least one speaker;
receiving a second audio message at the first wearable device from a second user of the second wearable device, after receiving information evidencing the second wearable device is in proximity to the particular anchor location, and communicating the first audio message to the second wearable device;
associating the second audio message with the bubble;
playing the second audio message using the first wearable device;
storing the second audio message on the audio-based social media server platform; and
determining after receiving information evidencing the second wearable device is in proximity to the particular anchor location, and storing the second audio message on the audio-based social media server platform, if there is a time period for removing the first audio message and the second audio message from the audio-based social media server platform based on rules defined by user preferences.
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