| CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3244 (2013.01)] | 15 Claims |

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1. A gaming system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor for a play of a game following an occurrence of a game triggering event associated with an initial quantity of active paylines for that play of the game, cause the processor to:
cause a display, by a display device, of a plurality of symbols at a plurality of symbol display positions for that play of the game,
and
responsive to a payline quantity modification event randomly occurring separate from the display of the plurality of symbols at the plurality of symbol display positions for that play of the game:
cause a display, by the display device, of a random modified quantity of active paylines for that play of the game, and
for each active payline of the random modified quantity of active paylines for that play of the game,
cause a display, by the display device, of any award based on the symbols displayed at the symbol display positions along that active payline for that play of the game.
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