US 12,462,511 B2
Factcheck streaming in VR collaboration
Sarbajit K. Rakshit, Kolkata (IN); Sathya Santhar, Ramapuram (IN); and Sridevi Kannan, Chennai (IN)
Assigned to INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed by INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed on Feb. 7, 2024, as Appl. No. 18/435,008.
Prior Publication US 2025/0252694 A1, Aug. 7, 2025
Int. Cl. G06T 19/00 (2011.01); G06F 40/109 (2020.01); G06T 11/00 (2006.01); G06T 13/40 (2011.01); G06T 19/20 (2011.01); G06V 20/40 (2022.01)
CPC G06T 19/20 (2013.01) [G06F 40/109 (2020.01); G06T 11/001 (2013.01); G06T 13/40 (2013.01); G06T 19/006 (2013.01); G06V 20/41 (2022.01); G06T 2219/024 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer-based method of factcheck streaming in a virtual reality (VR) collaboration, the method comprising:
receiving a video of a VR collaboration and one or more inputs from a user relating to the video;
identifying a pre-determined boundary of the VR collaboration based on the one or more inputs;
executing a factcheck of one or more items of content within the pre-determined boundary;
identifying at least one factually inaccurate item of content in the one or more items of content;
determining whether the at least one factually inaccurate item of content is able to be replaced with at least one factually accurate item of content; and
in response to determining the at least one factually inaccurate item of content is able to be replaced:
generating, by a pre-trained generative adversarial network (GAN) model, the at least one factually accurate item of content; and
replacing the at least one factually inaccurate item of content with the generated at least one factually accurate item of content in the VR collaboration.