| CPC G06V 40/20 (2022.01) [H04L 9/3247 (2013.01)] | 20 Claims |

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1. A computer-implemented method comprising:
generating, by one or more processors utilizing a virtual reality system, a virtual reality environment rendered on a display of a virtual reality device and including an interactive interface that is presented upon selection of a virtual object including an item for purchase during an execution of a virtual reality game, wherein one or more motion capture sensors in communication with the virtual reality system captures a movement pattern of a user by detecting and tracking one or more user features and/or one or more user movements within a three-dimensional space;
processing, by the one or more processors, one or more two-dimensional images of the user to determine one or more features associated with the user;
processing, by the one or more processors, one or more three-dimensional images of the user to extract one or more body segments and identify one or more body points associated with each of the one or more body segments;
determining, by the one or more processors, the movement pattern associated with each of the one or more body points by sequentially connecting each of the one or more body points to their respective body points identified in a series of poses in the one or more three-dimensional images;
comparing, by the one or more processors, the movement pattern to a unique electronic signature upon determining the one or more features match one or more stored features associated with the user; and
authenticating, by the one or more processors, the user for an electronic payment process for purchasing the virtual object upon determining the movement pattern match the unique electronic signature.
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